Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-30 | refa Remove redundant render pass | Frederico Linhares | |
* src/vk/render_pass.hpp: Both 2D pipelines used identical render passes. I merged both in a single render pass. * src/vk/renderer.cpp (Renderer::draw): Use only one render pass for both 2D graphics pipelines. | |||
2023-09-29 | refa Move all descriptor sets to a new class | Frederico Linhares | |
* src/vk/descriptor_set_layout.hpp: Moving all descriptor sets in the same class makes it easier to identify code duplication. * src/vk/graphics_pipeline_2d_solid_layout.cpp, src/vk/graphics_pipeline_2d_wired_layout.cpp, src/vk/graphics_pipeline_3d_layout.cpp: Remove redundant descriptor set layouts. | |||
2023-01-06 | refa Use Push constants for sprites and rectangles | Frederico Linhares | |
2022-11-09 | feat create method Rectangle#draw | Frederico Linhares | |