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authorFrederico Linhares <fred@linhares.blue>2023-09-30 14:34:22 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-30 14:44:29 -0300
commit8b7b509077c52093a9fa936c0462248a24646c90 (patch)
tree2f005557813ae9ec52bbf3d1df8cd588f36851a3 /src/vk/graphics_pipeline_2d_wired_layout.hpp
parentb44c79e11ba574c74ae650e1430b1d173aacc910 (diff)
refa Remove redundant render pass
* src/vk/render_pass.hpp: Both 2D pipelines used identical render passes. I merged both in a single render pass. * src/vk/renderer.cpp (Renderer::draw): Use only one render pass for both 2D graphics pipelines.
Diffstat (limited to 'src/vk/graphics_pipeline_2d_wired_layout.hpp')
-rw-r--r--src/vk/graphics_pipeline_2d_wired_layout.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/vk/graphics_pipeline_2d_wired_layout.hpp b/src/vk/graphics_pipeline_2d_wired_layout.hpp
index f08aeaa..004f009 100644
--- a/src/vk/graphics_pipeline_2d_wired_layout.hpp
+++ b/src/vk/graphics_pipeline_2d_wired_layout.hpp
@@ -25,7 +25,6 @@ namespace VK
struct GraphicsPipeline2DWiredLayout
{
VkPipelineLayout pipeline;
- VkRenderPass render_pass;
GraphicsPipeline2DWiredLayout();
~GraphicsPipeline2DWiredLayout();