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path: root/src/vk/graphics_pipeline_3d.cpp
AgeCommit message (Expand)Author
2024-03-23refa Use quaternion for orientationFrederico Linhares
2023-10-30refa Move texture sampler to texture objectFrederico Linhares
2023-10-27feat Create an interface to change field of viewFrederico Linhares
2023-10-09feat Render sprite in a 3D positionFrederico Linhares
2023-10-02refa Remove redundant framebuffersFrederico Linhares
2023-09-30refa Remove redundant descriptor setsFrederico Linhares
2023-09-30refa Remove redundant render passFrederico Linhares
2023-09-29refa Move all descriptor sets to a new classFrederico Linhares
2023-09-28styl Rename ODO structures to UDOFrederico Linhares
2023-09-27refa Remove redundant uniform buffer updatesFrederico Linhares
2023-09-15feat Create skeletal meshFrederico Linhares
2023-01-12refa Use Push constants for 3D modelsFrederico Linhares
2023-01-06refa Use Push constants for sprites and rectanglesFrederico Linhares
2022-12-23refa Merge Rectangle into Vector4DFrederico Linhares
2022-10-10feat Move configuration from YAML file to gameFrederico Linhares
2022-09-29feat Allow multiple textures to be used with the same meshFrederico Linhares
2022-09-23refa Use Vulkan coordinates instead of OpenGLFrederico Linhares
2022-09-21feat Create View2DFrederico Linhares
2022-09-16feat Create ViewFrederico Linhares
2022-09-08refa Move layouts away from graphics pipelinesFrederico Linhares
2022-09-05refa Move render passes away from graphics pipelinesFrederico Linhares
2022-08-30feat Create 2d graphics pipelineFrederico Linhares