Age | Commit message (Collapse) | Author |
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* src/vk/render_pass.hpp: Both 2D pipelines used identical render
passes. I merged both in a single render pass.
* src/vk/renderer.cpp (Renderer::draw): Use only one render pass for
both 2D graphics pipelines.
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* src/vk/descriptor_set_layout.hpp: Moving all descriptor sets in the
same class makes it easier to identify code duplication.
* src/vk/graphics_pipeline_2d_solid_layout.cpp,
src/vk/graphics_pipeline_2d_wired_layout.cpp,
src/vk/graphics_pipeline_3d_layout.cpp: Remove redundant descriptor
set layouts.
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* src/vk/graphics_pipeline_3d_layout.cpp: skeletal_model and
static_model were identical, therefore, redundant.
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