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2023-05-31fixt Remove YAML from engineFrederico Linhares
* README.markdown: Remove a dependency that no longer exists and add one that was missing. * src/candy_gear.cpp: Remove YAML from the engine as mruby already provides it. * src/sprite_implementation.cpp, src/sprite_implementation.hpp: Remove unused code.
2023-05-29refa Sprite receives floats instead of Vector4DFrederico Linhares
* lib/menu.rb: Uses the new interface for Sprite. * src/sprite.cpp (Sprite#new, Sprite#draw): By requiring a Vector4D as an argument, sometimes the code calling a Sprite method needs to instantiate a Vector4D and use the stance once. The functions now require four float variables to eliminate this unnecessary instantiation.
2023-04-24fixt Improve text renderingFrederico Linhares
2023-04-20feat Create text rendering systemFrederico Linhares
2023-01-12refa Use Push constants for 3D modelsFrederico Linhares
2023-01-06refa Use Push constants for sprites and rectanglesFrederico Linhares
2022-12-29refa Use QOI image format for texturesFrederico Linhares
2022-12-23feat Add size to projections in 2D viewsFrederico Linhares
2022-12-23refa Merge Rectangle into Vector4DFrederico Linhares
2022-12-15feat Add new methods to Rectangle and Vector4DFrederico Linhares
2022-11-09feat create method Rectangle#drawFrederico Linhares
2022-10-31styl Remove useless commented codeFrederico Linhares
2022-10-27feat Create rectanglesFrederico Linhares
2022-10-21feat Skip frame if image is not available.Frederico Linhares
2022-10-19feat Create workersFrederico Linhares
2022-10-10feat Move configuration from YAML file to gameFrederico Linhares
2022-10-07feat Add new getters and setters to Vector3DFrederico Linhares
2022-10-05buil Configure compilatio for MinGWFrederico Linhares
2022-10-04buil Use SDL_MAIN_HANDLED to compile engine on WindowsFrederico Linhares
2022-09-29feat Allow multiple textures to be used with the same meshFrederico Linhares
2022-09-23refa Use Vulkan coordinates instead of OpenGLFrederico Linhares
2022-09-21feat Create View2DFrederico Linhares
2022-09-21refa All views in use shares the same descriptor poolFrederico Linhares
2022-09-16feat Create ViewFrederico Linhares
2022-09-08feat Create Vector4DFrederico Linhares
2022-09-08styl Improve legibility of rotation_3d and vector_3dFrederico Linhares
2022-09-08refa Move layouts away from graphics pipelinesFrederico Linhares
2022-09-05refa Move render passes away from graphics pipelinesFrederico Linhares
2022-08-31feat Add projection to 2D graphics pipelineFrederico Linhares
2022-08-30feat Create 2d graphics pipelineFrederico Linhares
2022-08-22feat Make camera and model instance more abstractFrederico Linhares
* src/camera.cpp src/camera.hpp: Remove the camera as Vector3D and Rotation3D are going to replace it. * src/model.cpp: Add draw command as instances do not exist anymore. * src/model/instance.cpp src/model/instance.hpp: Remove the instance as Vector3D and Rotation3D are going to replace it.
2022-08-17feat Simplify the 3d model structureFrederico Linhares
2022-08-16feat Create directional lightFrederico Linhares
2022-08-08refa Replace SDL timer with C++ timerFrederico Linhares
2022-08-03fixt Increase view projection distanceFrederico Linhares
2022-08-03feat Create a log systemFrederico Linhares
2022-08-02refa Use Vulkan for graphicsFrederico Linhares
This is a partial refactory. Some functionalities implemented in SDL were removed and need reimplementation.
2022-05-26fixt Remove duplicated error messageFrederico Linhares
2022-05-26fixt Rect#align_horizontally?Frederico Linhares
* src/rect (Rect#align_horizontally?): The method was pointing to the wrong C function.
2022-05-23feat Subdivide collision detectionFrederico Linhares
* src/rect.c (cg_cRect_align_vertically, cg_cRect_align_horizontally): Collision detection consists of two different algorithms that detect if two boxes are aligned vertically and horizontally. Now those two algorithms can be used separately.
2022-04-06Initial commitFrederico Linhares