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/*
* Copyright 2022-2025 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef BLU_CAT_INT_CORE_H
#define BLU_CAT_INT_CORE_H 1
#define BLU_CAT_VERSION_MAJOR 0
#define BLU_CAT_VERSION_MINOR 1
#define BLU_CAT_VERSION_PATCH 0
#include <chrono>
#include <cstdint>
#include <memory>
#include <random>
#define SDL_MAIN_HANDLED
#ifdef _WIN64
#include <Windows.h>
#endif
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <SDL2/SDL_mixer.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../com/command.hpp"
#include "../com/job_queue.hpp"
#include "../com/worker.hpp"
#include "../gra/device.hpp"
#include "../gra/descriptor_set_layout.hpp"
#include "../gra/framebuffer.hpp"
#include "../gra/graphics_pipeline_2d_solid_layout.hpp"
#include "../gra/graphics_pipeline_2d_wired_layout.hpp"
#include "../gra/graphics_pipeline_2d_solid.hpp"
#include "../gra/graphics_pipeline_2d_wired.hpp"
#include "../gra/graphics_pipeline_3d_layout.hpp"
#include "../gra/graphics_pipeline_3d.hpp"
#include "../gra/graphics_pipeline_3d_skeletal.hpp"
#include "../gra/graphics_pipeline_sprite_3d.hpp"
#include "../gra/light.hpp"
#include "../gra/log.hpp"
#include "../gra/render_pass.hpp"
#include "../gra/renderer.hpp"
#include "../gra/swapchain.hpp"
#include "../gra/vulkan.hpp"
namespace BluCat::INT
{
extern std::random_device random_seed;
extern std::mt19937 random_number_generator;
struct Core
{
static const CommandChain loader;
Log::Logger log;
COM::JobQueue job_queue;
std::vector<COM::Worker> workers;
std::vector<std::thread> threads;
/// Text displayed in the game window.
std::string game_name{"BluCat Game"};
/**
* @{
* This is the ammount of pixel that the games uses when rendering to the
* screen.
*/
uint32_t display_width{800};
uint32_t display_height{600};
/// @}
int game_version_major{0};
int game_version_minor{1};
int game_version_patch{0};
uint32_t fps{30};
std::chrono::duration<long long, std::milli> max_frame_duration;
float delta_time;
SDL_Window *window;
FT_Library font_library;
VkSurfaceKHR window_surface;
VkInstance vk_instance;
#ifdef DEBUG
VkDebugUtilsMessengerEXT vk_callback;
#endif
// Vulkan devices.
std::vector<BluCat::GRA::Device> vk_devices;
BluCat::GRA::Device *vk_device_with_swapchain;
BluCat::GRA::Swapchain *vk_swapchain;
BluCat::GRA::Framebuffer *vk_framebuffer;
BluCat::GRA::RenderPass *vk_render_pass;
BluCat::GRA::DescriptorSetLayout *vk_descriptor_set_layout;
BluCat::GRA::GraphicsPipeline3DLayout *vk_graphics_pipeline_3d_layout;
BluCat::GRA::GraphicsPipeline2DSolidLayout
*vk_graphics_pipeline_2d_solid_layout;
BluCat::GRA::GraphicsPipeline2DWiredLayout
*vk_graphics_pipeline_2d_wired_layout;
BluCat::GRA::Light *vk_light;
std::unique_ptr<BluCat::GRA::GraphicsPipeline3D> vk_graphics_pipeline_3d;
std::unique_ptr<BluCat::GRA::GraphicsPipeline3DSkeletal>
vk_graphics_pipeline_3d_skeletal;
std::unique_ptr<BluCat::GRA::GraphicsPipelineSprite3D>
vk_graphics_pipeline_sprite_3d;
std::unique_ptr<BluCat::GRA::GraphicsPipeline2DSolid>
vk_graphics_pipeline_2d_solid;
std::unique_ptr<BluCat::GRA::GraphicsPipeline2DWired>
vk_graphics_pipeline_2d_wired;
BluCat::GRA::Renderer *vk_renderer;
};
extern Core core;
}
#endif /* BLU_CAT_INT_CORE_H */
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