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/*
* Copyright 2022-2024 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_BLUCAT_CORE_H
#define CANDY_GEAR_BLUCAT_CORE_H 1
#define BLU_CAT_VERSION_MAJOR 0
#define BLU_CAT_VERSION_MINOR 1
#define BLU_CAT_VERSION_PATCH 0
#include <chrono>
#include <cstdint>
#include <memory>
#include <random>
#include "command.hpp"
#include "device.hpp"
#include "descriptor_set_layout.hpp"
#include "framebuffer.hpp"
#include "graphics_pipeline_2d_solid_layout.hpp"
#include "graphics_pipeline_2d_wired_layout.hpp"
#include "graphics_pipeline_2d_solid.hpp"
#include "graphics_pipeline_2d_wired.hpp"
#include "graphics_pipeline_3d_layout.hpp"
#include "graphics_pipeline_3d.hpp"
#include "graphics_pipeline_3d_skeletal.hpp"
#include "graphics_pipeline_sprite_3d.hpp"
#include "job_queue.hpp"
#include "light.hpp"
#include "log.hpp"
#include "render_pass.hpp"
#include "renderer.hpp"
#include "swapchain.hpp"
#include "vulkan.hpp"
#include "worker.hpp"
namespace BluCat
{
extern std::random_device random_seed;
extern std::mt19937 random_number_generator;
struct Core
{
static const CommandChain loader;
Log::Logger log;
JobQueue job_queue;
std::vector<Worker> workers;
std::vector<std::thread> threads;
/// Text displayed in the game window.
std::string game_name;
/**
* @{
* This is the ammount of pixel that the games uses when rendering to the
* screen.
*/
uint32_t display_width, display_height;
/// @}
int game_version_major, game_version_minor, game_version_patch;
uint32_t fps;
std::chrono::duration<long long, std::milli> max_frame_duration;
float delta_time;
FT_Library font_library;
VkSurfaceKHR window_surface;
VkInstance vk_instance;
#ifdef DEBUG
VkDebugUtilsMessengerEXT vk_callback;
#endif
// Vulkan devices.
std::vector<Device> vk_devices;
Device *vk_device_with_swapchain;
Swapchain *vk_swapchain;
Framebuffer *vk_framebuffer;
RenderPass *vk_render_pass;
DescriptorSetLayout *vk_descriptor_set_layout;
GraphicsPipeline3DLayout *vk_graphics_pipeline_3d_layout;
GraphicsPipeline2DSolidLayout *vk_graphics_pipeline_2d_solid_layout;
GraphicsPipeline2DWiredLayout *vk_graphics_pipeline_2d_wired_layout;
Light *vk_light;
std::unique_ptr<GraphicsPipeline3D> vk_graphics_pipeline_3d;
std::unique_ptr<GraphicsPipeline3DSkeletal>
vk_graphics_pipeline_3d_skeletal;
std::unique_ptr<GraphicsPipelineSprite3D> vk_graphics_pipeline_sprite_3d;
std::unique_ptr<GraphicsPipeline2DSolid> vk_graphics_pipeline_2d_solid;
std::unique_ptr<GraphicsPipeline2DWired> vk_graphics_pipeline_2d_wired;
Renderer *vk_renderer;
};
extern Core core;
}
#endif /* CANDY_GEAR_BLUCAT_CORE_H */
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