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/*
 * Copyright 2022-2024 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_BLUCAT_FRAMEBUFFER_H
#define CANDY_GEAR_BLUCAT_FRAMEBUFFER_H 1

#include <vector>

#include "vulkan.hpp"

namespace BluCat
{

struct Framebuffer
{
  // Depth image.
  VkImage depth_image;
  VkDeviceMemory depth_image_memory;
  VkImageView depth_image_view;

  std::vector<VkFramebuffer> pipeline_3d;
  std::vector<VkFramebuffer> pipeline_2d;

  Framebuffer();
  ~Framebuffer();
};

}

#endif /* CANDY_GEAR_BLUCAT_FRAMEBUFFER_H */