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/*
* Copyright 2022-2025 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "core.hpp"
#include "candy_gear.hpp"
#include "font.hpp"
#include "graphic.hpp"
#include "key.hpp"
#include "orientation_3d.hpp"
#include "skeletal_model.hpp"
#include "skeletal_mesh.hpp"
#include "static_model.hpp"
#include "static_mesh.hpp"
#include "sound.hpp"
#include "sprite.hpp"
#include "sprite_3d.hpp"
#include "texture.hpp"
#include "vector_3d.hpp"
#include "vector_4d.hpp"
#include "view.hpp"
#ifdef DEBUG
#include <sstream>
#endif
namespace
{
void
load_mruby_symbols(void *obj)
{
cg_core.sym_config = mrb_intern_cstr(cg_core.mrb, "config");
cg_core.sym_debug = mrb_intern_cstr(cg_core.mrb, "debug");
cg_core.sym_error = mrb_intern_cstr(cg_core.mrb, "error");
cg_core.sym_fatal = mrb_intern_cstr(cg_core.mrb, "fatal");
cg_core.sym_information = mrb_intern_cstr(cg_core.mrb, "information");
cg_core.sym_init = mrb_intern_cstr(cg_core.mrb, "init");
cg_core.sym_key_down = mrb_intern_cstr(cg_core.mrb, "key_down");
cg_core.sym_key_up = mrb_intern_cstr(cg_core.mrb, "key_up");
cg_core.sym_quit = mrb_intern_cstr(cg_core.mrb, "quit");
cg_core.sym_tick = mrb_intern_cstr(cg_core.mrb, "tick");
cg_core.sym_trace = mrb_intern_cstr(cg_core.mrb, "trace");
cg_core.sym_warning = mrb_intern_cstr(cg_core.mrb, "warning");
}
void
load_game(void *obj)
{
FILE *fp;
mrb_value main_obj{mrb_top_self(cg_core.mrb)};
mrb_define_module(cg_core.mrb, "CandyGear");
cg_candy_gear_init_config(cg_core.mrb);
cg_graphic_init_config(cg_core.mrb);
fp = fopen(cg_core.game_file.c_str(), "rb");
mrb_load_irep_file(cg_core.mrb, fp);
fclose(fp);
if (cg_core.mrb->exc)
{
mrb_print_error(cg_core.mrb);
throw CommandError{"Error loading game."};
}
mrb_funcall_id(cg_core.mrb, main_obj, cg_core.sym_config, 0);
if (cg_core.mrb->exc)
{
mrb_print_error(cg_core.mrb);
throw CommandError{"Error configuring game."};
}
cg_candy_gear_finish_config(cg_core.mrb);
cg_graphic_finish_config(cg_core.mrb);
}
void
load_blucat(void *obj)
{
BluCat::INT::core.loader.execute(nullptr);
}
void
unload_blucat(void *obj)
{
BluCat::INT::core.loader.revert(nullptr);
}
void
load_mruby_interface(void *obj)
{
cg_candy_gear_init(cg_core.mrb);
cg_font_init(cg_core.mrb);
cg_key_init(cg_core.mrb);
cg_orientation_3d_init(cg_core.mrb);
cg_skeletal_model_init(cg_core.mrb);
cg_skeletal_mesh_init(cg_core.mrb);
cg_static_model_init(cg_core.mrb);
cg_static_mesh_init(cg_core.mrb);
cg_sound_init(cg_core.mrb);
cg_sprite_init(cg_core.mrb);
cg_sprite_3d_init(cg_core.mrb);
cg_texture_init(cg_core.mrb);
cg_vector_3d_init(cg_core.mrb);
cg_vector_4d_init(cg_core.mrb);
cg_view_init(cg_core.mrb);
}
}
const CommandChain cg_sCore::loader{
{&load_mruby_symbols, nullptr},
{&load_game, nullptr},
{&load_blucat, &unload_blucat},
{&load_mruby_interface, nullptr}
};
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