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/*
* Copyright 2022-2024 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_CORE_H
#define CANDY_GEAR_CORE_H 1
#include <mruby.h>
#include <mruby/class.h>
#include <mruby/compile.h>
#include <mruby/data.h>
#include <mruby/dump.h>
#include <mruby/variable.h>
#define SDL_MAIN_HANDLED
#ifdef _WIN64
#include <Windows.h>
#endif
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <SDL2/SDL_mixer.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../blu_cat/int/core.hpp"
/**
* The Core class stores all global states that the engine needs to work.
* Global variables are not evil if you use them carefully.
*/
struct cg_sCore
{
static const CommandChain loader;
mrb_state *mrb;
std::string game_file;
/// mruby symbols
mrb_sym sym_config, sym_debug, sym_error, sym_fatal, sym_information,
sym_init, sym_key_down, sym_key_up, sym_quit, sym_tick, sym_trace,
sym_warning;
bool quit_game;
SDL_Window *window;
};
extern cg_sCore cg_core;
#endif /* CANDY_GEAR_CORE_H */
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