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/*
* Copyright 2022 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_GRAPHIC_H
#define CANDY_GEAR_GRAPHIC_H 1
#include "core.hpp"
// Provides the basic interface the game needs to configure the engine's
// initialization.
void
cg_graphic_init_config(mrb_state *mrb);
void
cg_graphic_finish_config(mrb_state *mrb);
#endif /* CANDY_GEAR_GRAPHIC_H */
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