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path: root/src/sprite_implementation.cpp
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/*
 * Copyright 2022 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "sprite_implementation.h"

#include <fstream>

#include <yaml-cpp/yaml.h>

SDL_bool
cg_SpriteArray_constructor(
  struct cg_SpriteArray_s *self, const char *file_path)
{
  YAML::Node root = YAML::LoadFile(file_path);
  self->len = root.size();
  self->sprites = new cg_Sprite_s[self->len];

  int index = 0;
  for(YAML::const_iterator sprite_node = root.begin();
      sprite_node != root.end();
      sprite_node++)
  {
    cg_Sprite_s *sprite = &self->sprites[index];

    auto node_name = sprite_node->first.as<std::string>();
    sprite->name = new char[node_name.size() + 1];
    strcpy(sprite->name, node_name.c_str());

    sprite->x = sprite_node->second["x"].as<int32_t>();
    sprite->y = sprite_node->second["y"].as<int32_t>();
    sprite->width = sprite_node->second["width"].as<int32_t>();
    sprite->height = sprite_node->second["height"].as<int32_t>();

    index++;
  }

  return SDL_TRUE;
}

void
cg_SpriteArray_destructor(struct cg_SpriteArray_s *self)
{
  for(auto i = 0; i < self->len; i++) delete[] self->sprites[i].name;
  delete[] self->sprites;
}