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/*
* Copyright 2022 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sprite_implementation.h"
#include <fstream>
#include <yaml-cpp/yaml.h>
SDL_bool
cg_SpriteArray_constructor(
struct cg_SpriteArray_s *self, const char *file_path)
{
YAML::Node root = YAML::LoadFile(file_path);
self->len = root.size();
self->sprites = new cg_Sprite_s[self->len];
int index = 0;
for(YAML::const_iterator sprite_node = root.begin();
sprite_node != root.end();
sprite_node++)
{
cg_Sprite_s *sprite = &self->sprites[index];
auto node_name = sprite_node->first.as<std::string>();
sprite->name = new char[node_name.size() + 1];
strcpy(sprite->name, node_name.c_str());
sprite->x = sprite_node->second["x"].as<int32_t>();
sprite->y = sprite_node->second["y"].as<int32_t>();
sprite->width = sprite_node->second["width"].as<int32_t>();
sprite->height = sprite_node->second["height"].as<int32_t>();
index++;
}
return SDL_TRUE;
}
void
cg_SpriteArray_destructor(struct cg_SpriteArray_s *self)
{
for(auto i = 0; i < self->len; i++) delete[] self->sprites[i].name;
delete[] self->sprites;
}
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