blob: c7cc0a0401bee55654ace33190b70f1516e7d3e4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
* Copyright 2022 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_H
#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_H 1
#include <memory>
#include <unordered_map>
#include "../command.hpp"
#include "core.hpp"
#include "camera.hpp"
#include "command_pool.hpp"
#include "model.hpp"
#include "model_instance.hpp"
#include "uniform_buffer.hpp"
namespace VK
{
struct GraphicsPipeline
{
VkDescriptorSetLayout descriptor_set_layout_model_instance;
VkDescriptorSetLayout descriptor_set_layout_view_projection;
VkPipelineLayout pipeline_layout;
// Depth image.
VkImage depth_image;
VkDeviceMemory depth_image_memory;
VkImageView depth_image_view;
// FIXME: if this vector get resized, it will cause a segmentation fault!
std::vector<UniformBuffer> ub_view_projection;
VkDescriptorPool descriptor_pool;
std::vector<VkDescriptorSet> view_projection_descriptor_sets;
VkRenderPass render_pass;
std::vector<VkFramebuffer> swapchain_framebuffers;
VkPipeline graphic_pipeline;
QueueFamily *queue_family;
VkCommandPool command_pool;
std::vector<VkCommandBuffer> draw_command_buffers;
// Buffering control.
static const int max_frames_in_flight{2};
size_t current_frame;
std::vector<VkSemaphore> image_available_semaphores;
std::vector<VkSemaphore> render_finished_semaphores;
std::vector<VkFence> in_flight_fences;
std::shared_ptr<Camera> camera;
std::vector<std::unordered_map<
std::shared_ptr<Model>, std::vector<ModelInstance>>>
models_to_draw;
GraphicsPipeline();
~GraphicsPipeline();
void
draw();
};
}
#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_H */
|