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/*
* Copyright 2022-2023 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H
#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H 1
#include <memory>
#include "core.hpp"
#include "command_pool.hpp"
#include "view_3d.hpp"
namespace VK
{
struct GraphicsPipeline3D
{
VkPipeline graphic_pipeline;
GraphicsPipeline3D();
~GraphicsPipeline3D();
void
draw(std::shared_ptr<View3D> view, const VkCommandBuffer draw_command_buffer,
const size_t current_frame, const uint32_t image_index);
};
}
#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H */
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