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/*
 * Copyright 2022 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H
#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H 1

#include "core.hpp"

namespace VK
{

struct UBOWorld3D_Vert
{
  glm::vec4 ambient_light_color;
};

struct UBOWorld3D_Frag
{
  glm::vec3 directional_light_direction;
  glm::vec4 directional_light_color;
};

struct UBOView3D
{
  glm::mat4 view;
  glm::mat4 proj;
};

struct UBOModelInstance
{
  glm::mat4 instances[128];
};

struct GraphicsPipeline3DLayout
{
  VkDescriptorSetLayout descriptor_set_world;
  VkDescriptorSetLayout descriptor_set_view;
  VkDescriptorSetLayout descriptor_set_model_instance;
  VkPipelineLayout pipeline;
  VkRenderPass render_pass;

  GraphicsPipeline3DLayout();
  ~GraphicsPipeline3DLayout();
};

}

#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H */