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/*
* Copyright 2022 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H
#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H 1
#include "core.hpp"
namespace VK
{
struct UBOWorld3D_Vert
{
glm::vec4 ambient_light_color;
};
struct UBOWorld3D_Frag
{
glm::vec3 directional_light_direction;
glm::vec4 directional_light_color;
};
struct UBOView3D
{
glm::mat4 view;
glm::mat4 proj;
};
struct UBOModelInstance
{
glm::mat4 instances[128];
};
struct GraphicsPipeline3DLayout
{
VkDescriptorSetLayout descriptor_set_world;
VkDescriptorSetLayout descriptor_set_view;
VkDescriptorSetLayout descriptor_set_model_instance;
VkPipelineLayout pipeline;
VkRenderPass render_pass;
GraphicsPipeline3DLayout();
~GraphicsPipeline3DLayout();
};
}
#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H */
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