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/*
 * Copyright 2022-2023 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H
#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H 1

#include <memory>

#include "core.hpp"
#include "command_pool.hpp"
#include "view_3d.hpp"

namespace VK
{

struct GraphicsPipeline3DSkeletal
{
  VkPipeline graphic_pipeline;

  GraphicsPipeline3DSkeletal();
  ~GraphicsPipeline3DSkeletal();

  void
  draw(std::shared_ptr<View3D> view, const VkCommandBuffer draw_command_buffer,
       const size_t current_frame, const uint32_t image_index);
};

}

#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_SKELETAL_3D_H */