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/*
 * Copyright 2022 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_MODEL_H
#define CANDY_GEAR_VK_MODEL_H 1

#include <string>
#include <vector>

#include "core.hpp"
#include "destination_buffer.hpp"
#include "queue_family.hpp"
#include "uniform_buffer.hpp"
#include "texture.hpp"

namespace VK
{

struct Model
{
  QueueFamily *queue_family;

  uint32_t index_count;
  SourceBuffer *source_vertex_buffer;
  DestinationBuffer *index_buffer;
  DestinationBuffer *vertex_buffer;

  std::vector<UniformBuffer> ub_model_instance;

  VkDescriptorPool descriptor_pool;
  std::vector<VkDescriptorSet> descriptor_sets;

  std::shared_ptr<Texture> texture;

  Model(std::string model_path, std::shared_ptr<Texture> texture);
  Model(const char* model_path, std::shared_ptr<Texture> texture);
  ~Model();
};

}

#endif /* CANDY_GEAR_VK_MODEL_H */