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/*
* Copyright 2022-2023 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_VK_SPRITE_H
#define CANDY_GEAR_VK_SPRITE_H 1
#include <memory>
#include <unordered_map>
#include <vector>
#include "core.hpp"
#include "destination_buffer.hpp"
#include "queue_family.hpp"
#include "uniform_buffer.hpp"
#include "texture.hpp"
namespace VK
{
struct Sprite
{
static const uint32_t vertex_count{4};
QueueFamily *queue_family;
SourceBuffer *source_buffer;
DestinationBuffer *vertex_buffer;
std::shared_ptr<Texture> texture;
Sprite(std::shared_ptr<Texture> texture, glm::vec4 &rect);
~Sprite();
};
}
#endif /* CANDY_GEAR_VK_SPRITE_H */
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