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/*
 * Copyright 2022-2023 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_SPRITES_TO_DRAW_H
#define CANDY_GEAR_VK_SPRITES_TO_DRAW_H 1

#include <memory>

#include "core.hpp"
#include "sprite.hpp"

namespace VK
{
  struct SpriteToDraw
  {
    std::shared_ptr<Sprite> sprite;
    glm::vec4 position;
    float z_index;

    SpriteToDraw(std::shared_ptr<Sprite> sprite, const glm::vec4 &position,
                 float z_index);
  };

  bool
  operator<(const SpriteToDraw &a, const SpriteToDraw &b);

  bool
  operator>(const SpriteToDraw &a, const SpriteToDraw &b);
}

#endif /* CANDY_GEAR_VK_SPRITES_TO_DRAW_H */