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/*
* Copyright 2022-2023 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "static_mesh.hpp"
#include "../binary_reader.hpp"
#include "../command.hpp"
#include "../core.hpp"
#include "static_mesh_vertex.hpp"
namespace
{
// Data that is only needed for the command chain but not for the StaticMesh
// goes here.
struct MeshBuilder
{
std::string mesh_path;
VK::StaticMesh *mesh;
MeshBuilder(VK::StaticMesh *m, std::string mp);
MeshBuilder(VK::StaticMesh *m, const char* mp);
};
MeshBuilder::MeshBuilder(VK::StaticMesh *m, std::string mp):
mesh{m},
mesh_path{mp}
{
}
MeshBuilder::MeshBuilder(VK::StaticMesh *m, const char *mp):
MeshBuilder{m, std::string(mp)}
{
}
void
load_mesh(void *obj)
{
auto self = static_cast<MeshBuilder*>(obj);
BinaryReader input{self->mesh_path};
self->mesh->queue_family =
cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
{ // Load vertexes.
auto vertex_count{input.read_ui32()};
std::vector<VK::StaticMeshVertex> vertexes{vertex_count};
for(auto i{0}; i < vertex_count; i++)
{
vertexes[i].position = input.read_vec3();
vertexes[i].normal = input.read_vec3();
vertexes[i].texture_coord = input.read_vec2();
}
void *vertexes_data{vertexes.data()};
size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size();
self->mesh->source_vertex_buffer = new VK::SourceBuffer{
self->mesh->queue_family->device, vertexes_data, vertexes_size};
self->mesh->vertex_buffer = new VK::DestinationBuffer{
self->mesh->queue_family, self->mesh->source_vertex_buffer,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
}
{ // Load indexes
self->mesh->index_count = input.read_ui32();
std::vector<uint32_t> indexes(self->mesh->index_count);
for(auto i{0}; i < self->mesh->index_count; i++)
indexes[i] = input.read_ui32();
void *indexes_data{indexes.data()};
size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
VK::SourceBuffer source_index_buffer{
self->mesh->queue_family->device, indexes_data, indexes_size};
self->mesh->index_buffer = new VK::DestinationBuffer{
self->mesh->queue_family, &source_index_buffer,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
}
}
void
unload_mesh(void *obj)
{
auto self = static_cast<MeshBuilder*>(obj);
delete self->mesh->index_buffer;
delete self->mesh->vertex_buffer;
delete self->mesh->source_vertex_buffer;
}
static const CommandChain loader{
{&load_mesh, &unload_mesh}
};
}
namespace VK
{
StaticMesh::StaticMesh(std::string mesh_path)
{
MeshBuilder mesh_builder(this, mesh_path);
loader.execute(&mesh_builder);
}
StaticMesh::StaticMesh(const char* mesh_path):
StaticMesh{std::string(mesh_path)}
{
}
StaticMesh::~StaticMesh()
{
MeshBuilder mesh_builder(this, "");
loader.revert(&mesh_builder);
}
}
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