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/*
* Copyright 2022 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CANDY_GEAR_VK_VIEW_2D_H
#define CANDY_GEAR_VK_VIEW_2D_H 1
#include <memory>
#include <unordered_map>
#include <vector>
#include "core.hpp"
#include "sprite_to_draw.hpp"
#include "rectangle.hpp"
namespace VK
{
struct View2D
{
glm::vec4 region;
float projection_width, projection_height;
// FIXME: if these vectors get resized, they can cause a segmentation fault!
std::vector<UniformBuffer> ub_2d;
VkDescriptorPool descriptor_pool;
std::vector<VkDescriptorSet> descriptor_sets_2d;
std::vector<std::vector<Rectangle>> rectangles_to_draw;
std::vector<std::vector<SpriteToDraw>> sprites_to_draw;
View2D(glm::vec4 region, float projection_width, float projection_height);
virtual ~View2D();
void
virtual load_descriptor_sets(VkDescriptorPool descriptor_pool);
void
virtual unload_descriptor_sets();
protected:
static const CommandChain loader, descriptor_sets_loader;
};
}
#endif /* CANDY_GEAR_VK_VIEW_2D_H */
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