1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
# Copyright 2022-2023 Frederico de Oliveira Linhares
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
module Mode
class Demo
CAMERA_ROTATION_SPEED = Math::PI/45;
BOX_ROTATION_SPEED = Math::PI/360;
TRANSLATION_SPEED = 0.5;
def initialize()
texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
mesh = CandyGear::StaticMesh.new("meshes/cube.cgmesh");
font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
japanese_text = CandyGear::Texture.from_text(
font, "こんにちは世界!");
english_text = CandyGear::Texture.from_text(
font, "The quick brown fox jumps");
@color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
@sprite = CandyGear::Sprite.new(texture, 0, 0, 1.0, 1.0);
@rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
@sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
@japanese_text_sprite = CandyGear::Sprite.new(
japanese_text, 0, 0, 1.0, 1.0);
@japanese_text_position = CandyGear::Vector4D.new(
204.0, 1.0, japanese_text.width, japanese_text.height);
@english_text_sprite = CandyGear::Sprite.new(
english_text, 0, 0, 1.0, 1.0);
@english_text_position = CandyGear::Vector4D.new(
204.0, japanese_text.height + 2.0,
english_text.width, english_text.height);
instance_positions = [
CandyGear::Vector3D.new(5.0, 0.0, 0.0),
CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
CandyGear::Vector3D.new(0.0, 5.0, 0.0),
CandyGear::Vector3D.new(0.0, -5.0, 0.0),
CandyGear::Vector3D.new(0.0, 0.0, 5.0),
CandyGear::Vector3D.new(0.0, 0.0, -5.0)
];
@instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
@instances = [
CandyGear::StaticModel.new(
mesh, texture, instance_positions[0], @instances_rotation),
CandyGear::StaticModel.new(
mesh, texture, instance_positions[1], @instances_rotation),
CandyGear::StaticModel.new(
mesh, texture, instance_positions[2], @instances_rotation),
CandyGear::StaticModel.new(
mesh, texture, instance_positions[3], @instances_rotation),
CandyGear::StaticModel.new(
mesh, texture, instance_positions[4], @instances_rotation),
CandyGear::StaticModel.new(
mesh, texture, instance_positions[5], @instances_rotation)
]
@camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
@camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
color = CandyGear::Vector3D.new(0.12, 0.12, 0.18);
@view1 = CandyGear::View2D.new(
CandyGear::Vector4D.new(0, 0, 1280, 240), 640, 120);
@view2 = CandyGear::View3D.new(
CandyGear::Vector4D.new(0, 240, 1280, 480), 1280, 480);
CandyGear.views = [@view1, @view2];
@view2.camera_position = @camera_position;
@view2.camera_rotation = @camera_rotation;
end
def key_down(key)
case key
when CandyGear::Key::I
@camera_rotation.rotate(-CAMERA_ROTATION_SPEED, 0.0);
when CandyGear::Key::K
@camera_rotation.rotate(CAMERA_ROTATION_SPEED, 0.0);
when CandyGear::Key::J
@camera_rotation.rotate(0.0, CAMERA_ROTATION_SPEED);
when CandyGear::Key::L
@camera_rotation.rotate(0.0, -CAMERA_ROTATION_SPEED);
when CandyGear::Key::E
@camera_position.translate(
CandyGear::Vector3D.new(
0.0, 0.0, -TRANSLATION_SPEED), @camera_rotation);
when CandyGear::Key::D
@camera_position.translate(
CandyGear::Vector3D.new(
0.0, 0.0, TRANSLATION_SPEED), @camera_rotation);
when CandyGear::Key::S
@camera_position.translate(
CandyGear::Vector3D.new(
-TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
when CandyGear::Key::F
@camera_position.translate(
CandyGear::Vector3D.new(
TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
end
end
def key_up(key)
end
def tick()
@sprite.draw(
@view1, @sprite_position.x, @sprite_position.y,
@sprite_position.w, @sprite_position.h);
@japanese_text_sprite.draw(
@view1, @japanese_text_position.x, @japanese_text_position.y,
@japanese_text_position.w, @japanese_text_position.h);
@english_text_sprite.draw(
@view1, @english_text_position.x, @english_text_position.y,
@english_text_position.w, @english_text_position.h);
@instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
@rectangle.draw_rectangle(@view1, @color);
@instances.each {_1.draw()};
end
end
end
|