diff options
author | Frederico Linhares <fred@linhares.blue> | 2022-12-21 14:46:09 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2022-12-23 11:08:59 -0300 |
commit | 1cd2d838bf1682e125d52d12ac6f2960df65c7e0 (patch) | |
tree | 6e2ae0881b826f94a99b90dc5478a96c85c6d043 /glsl/shader_2d_wired.frag.glsl | |
parent | 993d033617eaeb582e0e5f0525fa51e1c83893da (diff) |
refa Merge Rectangle into Vector4D
Diffstat (limited to 'glsl/shader_2d_wired.frag.glsl')
-rw-r--r-- | glsl/shader_2d_wired.frag.glsl | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl index 0671223..569b950 100644 --- a/glsl/shader_2d_wired.frag.glsl +++ b/glsl/shader_2d_wired.frag.glsl @@ -15,16 +15,19 @@ */ #version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 0) in flat int in_instance_index; layout(location = 0) out vec4 out_color; -layout(set = 1, binding = 0) uniform UBOModel2D +layout(set = 1, binding = 1) uniform UBOColors { - vec3 color; -} ubo_model_2d; + vec3 colors[128]; +} ubo_colors; void main() { - out_color = vec4(ubo_model_2d.color, 1.0); + out_color = vec4(ubo_colors.colors[in_instance_index], 1.0); } |