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-rw-r--r--glsl/shader_2d_wired.frag.glsl11
1 files changed, 7 insertions, 4 deletions
diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl
index 0671223..569b950 100644
--- a/glsl/shader_2d_wired.frag.glsl
+++ b/glsl/shader_2d_wired.frag.glsl
@@ -15,16 +15,19 @@
*/
#version 450
+#extension GL_ARB_separate_shader_objects : enable
+
+layout(location = 0) in flat int in_instance_index;
layout(location = 0) out vec4 out_color;
-layout(set = 1, binding = 0) uniform UBOModel2D
+layout(set = 1, binding = 1) uniform UBOColors
{
- vec3 color;
-} ubo_model_2d;
+ vec3 colors[128];
+} ubo_colors;
void
main()
{
- out_color = vec4(ubo_model_2d.color, 1.0);
+ out_color = vec4(ubo_colors.colors[in_instance_index], 1.0);
}