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authorFrederico Linhares <fred@linhares.blue>2022-11-09 16:11:15 -0300
committerFrederico Linhares <fred@linhares.blue>2022-11-09 17:19:06 -0300
commitbde8c8bd073abeb314748d66d6402f951ecb2902 (patch)
tree69c91317baf62a0ad9e36d8e35969fd82a02e91d /glsl/shader_2d_wired.vert.glsl
parent7e9107cb1c5012fef900dfa03408e2179f1f9915 (diff)
feat create method Rectangle#draw
Diffstat (limited to 'glsl/shader_2d_wired.vert.glsl')
-rw-r--r--glsl/shader_2d_wired.vert.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/glsl/shader_2d_wired.vert.glsl b/glsl/shader_2d_wired.vert.glsl
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+++ b/glsl/shader_2d_wired.vert.glsl
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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#version 450
+
+layout(location = 0) in vec2 in_position;
+
+layout(set = 0, binding = 0) uniform UBOView2D
+{
+ mat4 proj;
+} ubo_view;
+
+void
+main()
+{
+ gl_Position = ubo_view.proj * vec4(in_position, 0.0, 1.0);
+}