diff options
author | Frederico Linhares <fred@linhares.blue> | 2022-11-09 16:11:15 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2022-11-09 17:19:06 -0300 |
commit | bde8c8bd073abeb314748d66d6402f951ecb2902 (patch) | |
tree | 69c91317baf62a0ad9e36d8e35969fd82a02e91d /glsl | |
parent | 7e9107cb1c5012fef900dfa03408e2179f1f9915 (diff) |
feat create method Rectangle#draw
Diffstat (limited to 'glsl')
-rw-r--r-- | glsl/shader_2d_wired.frag.glsl | 30 | ||||
-rw-r--r-- | glsl/shader_2d_wired.vert.glsl | 30 |
2 files changed, 60 insertions, 0 deletions
diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl new file mode 100644 index 0000000..0671223 --- /dev/null +++ b/glsl/shader_2d_wired.frag.glsl @@ -0,0 +1,30 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#version 450 + +layout(location = 0) out vec4 out_color; + +layout(set = 1, binding = 0) uniform UBOModel2D +{ + vec3 color; +} ubo_model_2d; + +void +main() +{ + out_color = vec4(ubo_model_2d.color, 1.0); +} diff --git a/glsl/shader_2d_wired.vert.glsl b/glsl/shader_2d_wired.vert.glsl new file mode 100644 index 0000000..97330dc --- /dev/null +++ b/glsl/shader_2d_wired.vert.glsl @@ -0,0 +1,30 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#version 450 + +layout(location = 0) in vec2 in_position; + +layout(set = 0, binding = 0) uniform UBOView2D +{ + mat4 proj; +} ubo_view; + +void +main() +{ + gl_Position = ubo_view.proj * vec4(in_position, 0.0, 1.0); +} |