summaryrefslogtreecommitdiff
path: root/glsl/shader_3d.frag.glsl
diff options
context:
space:
mode:
authorFrederico Linhares <fred@linhares.blue>2023-06-14 12:29:44 -0300
committerFrederico Linhares <fred@linhares.blue>2023-06-14 12:29:44 -0300
commit482d53c89c90ee2a74d14c1a3e6c2fdab4ce0004 (patch)
tree25b89e5a7ec7fde455da9c330a8ba80af92b99ac /glsl/shader_3d.frag.glsl
parent8aa0799658c273d6a03005c0a95b9b5ffc80e226 (diff)
fixt Offset for 2D wired fragment shader
* glsl/shader_2d_wired.frag.glsl: GLSL requires that I declare offsets explicitly. I can not use a dummy variable as an offset.
Diffstat (limited to 'glsl/shader_3d.frag.glsl')
0 files changed, 0 insertions, 0 deletions