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authorFrederico Linhares <fred@linhares.blue>2025-08-04 16:20:28 -0300
committerFrederico Linhares <fred@linhares.blue>2025-08-04 16:20:28 -0300
commit0109e0b57d0a7ee211952a838719a69a68db6af6 (patch)
treef039a328829c23ef34e3da4d4ef182d235f9d42a /src/blu_cat/gra/text.cpp
parent3a0ca59381ac8ffc0e9b1a6719f6214ecedb3933 (diff)
feat Add text rendering for bitmap text
Diffstat (limited to 'src/blu_cat/gra/text.cpp')
-rw-r--r--src/blu_cat/gra/text.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/blu_cat/gra/text.cpp b/src/blu_cat/gra/text.cpp
new file mode 100644
index 0000000..4f8a31a
--- /dev/null
+++ b/src/blu_cat/gra/text.cpp
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2022-2025 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "text.hpp"
+
+#include "../int/core.hpp"
+
+namespace BluCat::GRA
+{
+
+Text::Text(
+ const BitmapFont &font, const char *str, const I32F x, const I32F y):
+ x{x},
+ y{y},
+ height{font.height},
+ z_index{4.5f}
+{
+ const std::vector<UI32> text{BluCat::GRA::Character::str_to_unicode(str)};
+ this->width = text.size() * font.width;
+
+ for(I32F index{0}; index < text.size(); index++)
+ {
+ if(str[index] == 32) continue;
+
+ glm::vec4 rect{
+ x + index * font.width,
+ y,
+ x + (index + 1) * font.width,
+ y + font.height};
+
+ this->letters.emplace_back(font.characters.at(text[index]).sprite, rect);
+ }
+}
+
+void
+Text::draw()
+{
+ auto &sprites_to_draw = BluCat::INT::core.vk_renderer->sprites_to_draw[
+ BluCat::INT::core.vk_swapchain->current_frame];
+
+ for(Letter &l: this->letters)
+ sprites_to_draw.emplace_back(l.sprite, l.position, this->z_index);
+}
+
+}