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/*
* Copyright 2022-2025 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "text.hpp"
#include "../int/core.hpp"
namespace BluCat::GRA
{
Text::Text(
const BitmapFont &font, const char *str, const I32F x, const I32F y):
x{x},
y{y},
height{font.height},
z_index{4.5f}
{
const std::vector<UI32> text{BluCat::GRA::Character::str_to_unicode(str)};
this->width = text.size() * font.width;
for(I32F index{0}; index < text.size(); index++)
{
if(str[index] == 32) continue;
glm::vec4 rect{
x + index * font.width,
y,
x + (index + 1) * font.width,
y + font.height};
this->letters.emplace_back(font.characters.at(text[index]).sprite, rect);
}
}
void
Text::draw()
{
auto &sprites_to_draw = BluCat::INT::core.vk_renderer->sprites_to_draw[
BluCat::INT::core.vk_swapchain->current_frame];
for(Letter &l: this->letters)
sprites_to_draw.emplace_back(l.sprite, l.position, this->z_index);
}
}
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