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authorFrederico Linhares <fred@linhares.blue>2022-08-22 17:26:43 -0300
committerFrederico Linhares <fred@linhares.blue>2022-08-22 17:50:58 -0300
commit42e03ddc3b28c41b81fb5410feb72750530ffa13 (patch)
tree3d13318c57d45eb93348edb63122258a61531eef /src/vector3d.cpp
parent67b78f24a9ec8c823bbb8ff091ccd6bb4144a435 (diff)
feat Make camera and model instance more abstract
* src/camera.cpp src/camera.hpp: Remove the camera as Vector3D and Rotation3D are going to replace it. * src/model.cpp: Add draw command as instances do not exist anymore. * src/model/instance.cpp src/model/instance.hpp: Remove the instance as Vector3D and Rotation3D are going to replace it.
Diffstat (limited to 'src/vector3d.cpp')
-rw-r--r--src/vector3d.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/vector3d.cpp b/src/vector3d.cpp
new file mode 100644
index 0000000..a2e0e4c
--- /dev/null
+++ b/src/vector3d.cpp
@@ -0,0 +1,176 @@
+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "vector3d.hpp"
+
+#include <memory>
+
+#include <glm/vec3.hpp>
+
+#include "rotation3d.hpp"
+
+void
+cg_free_vector3d(mrb_state *mrb, void* obj)
+{
+ auto ptr = static_cast<std::shared_ptr<glm::vec3>*>(obj);
+
+ ptr->~shared_ptr();
+ mrb_free(mrb, ptr);
+}
+
+const struct mrb_data_type cg_vector3d_type = {
+ "CG_Vector3D", cg_free_vector3d};
+
+static mrb_value
+cg_cVector3D_initialize(mrb_state *mrb, mrb_value self)
+{
+ mrb_float x = 0.0f;
+ mrb_float y = 0.0f;
+ mrb_float z = 0.0f;
+ std::shared_ptr<glm::vec3> *ptr;
+
+ mrb_get_args(mrb, "|fff", &x, &y, &z);
+ ptr = (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+ if(ptr) mrb_free(mrb, ptr);
+ ptr = (std::shared_ptr<glm::vec3>*)mrb_malloc(
+ mrb, sizeof(std::shared_ptr<glm::vec3>));
+
+ new(ptr)std::shared_ptr<glm::vec3>(std::make_shared<glm::vec3>(x, y, z));
+
+ mrb_data_init(self, ptr, &cg_vector3d_type);
+ return self;
+}
+
+mrb_value
+cg_cVector3D_get_x(mrb_state *mrb, mrb_value self)
+{
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ return mrb_float_value(mrb, (*ptr)->x);
+}
+
+mrb_value
+cg_cVector3D_get_y(mrb_state *mrb, mrb_value self)
+{
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ return mrb_float_value(mrb, (*ptr)->y);
+}
+
+mrb_value
+cg_cVector3D_get_z(mrb_state *mrb, mrb_value self)
+{
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ return mrb_float_value(mrb, (*ptr)->z);
+}
+
+static mrb_value
+cg_cVector3D_set_x(mrb_state *mrb, mrb_value self)
+{
+ mrb_float x;
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ mrb_get_args(mrb, "f", &x);
+ (*ptr)->x = x;
+
+ return self;
+}
+
+static mrb_value
+cg_cVector3D_set_y(mrb_state *mrb, mrb_value self)
+{
+ mrb_float y;
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ mrb_get_args(mrb, "f", &y);
+ (*ptr)->y = y;
+
+ return self;
+}
+
+static mrb_value
+cg_cVector3D_set_z(mrb_state *mrb, mrb_value self)
+{
+ mrb_float z;
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+
+ mrb_get_args(mrb, "f", &z);
+ (*ptr)->z = z;
+
+ return self;
+}
+
+static mrb_value
+cg_cVector3D_translate(mrb_state *mrb, mrb_value self)
+{
+ std::shared_ptr<glm::vec3> *ptr =
+ (std::shared_ptr<glm::vec3>*)DATA_PTR(self);
+ std::shared_ptr<glm::vec3> *direction, *rotation;
+
+ mrb_get_args(
+ mrb, "dd", &direction, &cg_vector3d_type, &rotation, &cg_rotation3d_type);
+
+ glm::mat4 matrix{1.0f};
+ glm::vec4 vec{(**direction), 1.0f};
+ matrix = glm::rotate(matrix, (*rotation)->y, glm::vec3{0.0f, 1.0f, 0.0f});
+ matrix = glm::rotate(matrix, (*rotation)->x, glm::vec3{1.0f, 0.0f, 0.0f});
+ matrix = glm::rotate(matrix, (*rotation)->z, glm::vec3{0.0f, 0.0f, 1.0f});
+ vec = matrix * vec;
+
+ (*ptr)->x += vec.x;
+ (*ptr)->y += vec.y;
+ (*ptr)->z += vec.z;
+
+ return self;
+}
+
+void
+cg_vector3d_init(mrb_state *mrb)
+{
+ struct RClass *cg_m, *cg_cVector3D;
+
+ cg_m = mrb_module_get(mrb, "CandyGear");
+ cg_cVector3D = mrb_define_class_under(
+ mrb, cg_m, "Vector3D", mrb->object_class);
+ MRB_SET_INSTANCE_TT(cg_cVector3D, MRB_TT_DATA);
+ mrb_define_method(
+ mrb, cg_cVector3D, "initialize", cg_cVector3D_initialize,
+ MRB_ARGS_NONE()|MRB_ARGS_OPT(3));
+
+ mrb_define_method(
+ mrb, cg_cVector3D, "x", cg_cVector3D_get_x, MRB_ARGS_NONE());
+ mrb_define_method(
+ mrb, cg_cVector3D, "y", cg_cVector3D_get_y, MRB_ARGS_NONE());
+ mrb_define_method(
+ mrb, cg_cVector3D, "z", cg_cVector3D_get_z, MRB_ARGS_NONE());
+
+ mrb_define_method(
+ mrb, cg_cVector3D, "x=", cg_cVector3D_set_x, MRB_ARGS_REQ(1));
+ mrb_define_method(
+ mrb, cg_cVector3D, "y=", cg_cVector3D_set_y, MRB_ARGS_REQ(1));
+ mrb_define_method(
+ mrb, cg_cVector3D, "z=", cg_cVector3D_set_z, MRB_ARGS_REQ(1));
+
+ mrb_define_method(
+ mrb, cg_cVector3D, "translate", cg_cVector3D_translate, MRB_ARGS_REQ(2));
+}