diff options
| author | Frederico Linhares <fred@linhares.blue> | 2022-08-22 17:26:43 -0300 | 
|---|---|---|
| committer | Frederico Linhares <fred@linhares.blue> | 2022-08-22 17:50:58 -0300 | 
| commit | 42e03ddc3b28c41b81fb5410feb72750530ffa13 (patch) | |
| tree | 3d13318c57d45eb93348edb63122258a61531eef /src/vector3d.cpp | |
| parent | 67b78f24a9ec8c823bbb8ff091ccd6bb4144a435 (diff) | |
feat Make camera and model instance more abstract
* src/camera.cpp src/camera.hpp: Remove the camera as Vector3D and
Rotation3D are going to replace it.
* src/model.cpp: Add draw command as instances do not exist anymore.
* src/model/instance.cpp src/model/instance.hpp: Remove the instance as
Vector3D and Rotation3D are going to replace it.
Diffstat (limited to 'src/vector3d.cpp')
| -rw-r--r-- | src/vector3d.cpp | 176 | 
1 files changed, 176 insertions, 0 deletions
diff --git a/src/vector3d.cpp b/src/vector3d.cpp new file mode 100644 index 0000000..a2e0e4c --- /dev/null +++ b/src/vector3d.cpp @@ -0,0 +1,176 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *     http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "vector3d.hpp" + +#include <memory> + +#include <glm/vec3.hpp> + +#include "rotation3d.hpp" + +void +cg_free_vector3d(mrb_state *mrb, void* obj) +{ +  auto ptr = static_cast<std::shared_ptr<glm::vec3>*>(obj); + +  ptr->~shared_ptr(); +  mrb_free(mrb, ptr); +} + +const struct mrb_data_type cg_vector3d_type = { +  "CG_Vector3D", cg_free_vector3d}; + +static mrb_value +cg_cVector3D_initialize(mrb_state *mrb, mrb_value self) +{ +  mrb_float x = 0.0f; +  mrb_float y = 0.0f; +  mrb_float z = 0.0f; +  std::shared_ptr<glm::vec3> *ptr; + +  mrb_get_args(mrb, "|fff", &x, &y, &z); +  ptr = (std::shared_ptr<glm::vec3>*)DATA_PTR(self); +  if(ptr) mrb_free(mrb, ptr); +  ptr = (std::shared_ptr<glm::vec3>*)mrb_malloc( +    mrb, sizeof(std::shared_ptr<glm::vec3>)); + +  new(ptr)std::shared_ptr<glm::vec3>(std::make_shared<glm::vec3>(x, y, z)); + +  mrb_data_init(self, ptr, &cg_vector3d_type); +  return self; +} + +mrb_value +cg_cVector3D_get_x(mrb_state *mrb, mrb_value self) +{ +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  return mrb_float_value(mrb, (*ptr)->x); +} + +mrb_value +cg_cVector3D_get_y(mrb_state *mrb, mrb_value self) +{ +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  return mrb_float_value(mrb, (*ptr)->y); +} + +mrb_value +cg_cVector3D_get_z(mrb_state *mrb, mrb_value self) +{ +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  return mrb_float_value(mrb, (*ptr)->z); +} + +static mrb_value +cg_cVector3D_set_x(mrb_state *mrb, mrb_value self) +{ +  mrb_float x; +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  mrb_get_args(mrb, "f", &x); +  (*ptr)->x = x; + +  return self; +} + +static mrb_value +cg_cVector3D_set_y(mrb_state *mrb, mrb_value self) +{ +  mrb_float y; +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  mrb_get_args(mrb, "f", &y); +  (*ptr)->y = y; + +  return self; +} + +static mrb_value +cg_cVector3D_set_z(mrb_state *mrb, mrb_value self) +{ +  mrb_float z; +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); + +  mrb_get_args(mrb, "f", &z); +  (*ptr)->z = z; + +  return self; +} + +static mrb_value +cg_cVector3D_translate(mrb_state *mrb, mrb_value self) +{ +  std::shared_ptr<glm::vec3> *ptr = +    (std::shared_ptr<glm::vec3>*)DATA_PTR(self); +  std::shared_ptr<glm::vec3> *direction, *rotation; + +  mrb_get_args( +    mrb, "dd", &direction, &cg_vector3d_type, &rotation, &cg_rotation3d_type); + +  glm::mat4 matrix{1.0f}; +  glm::vec4 vec{(**direction), 1.0f}; +  matrix = glm::rotate(matrix, (*rotation)->y, glm::vec3{0.0f, 1.0f, 0.0f}); +  matrix = glm::rotate(matrix, (*rotation)->x, glm::vec3{1.0f, 0.0f, 0.0f}); +  matrix = glm::rotate(matrix, (*rotation)->z, glm::vec3{0.0f, 0.0f, 1.0f}); +  vec = matrix * vec; + +  (*ptr)->x += vec.x; +  (*ptr)->y += vec.y; +  (*ptr)->z += vec.z; + +  return self; +} + +void +cg_vector3d_init(mrb_state *mrb) +{ +  struct RClass *cg_m, *cg_cVector3D; + +  cg_m = mrb_module_get(mrb, "CandyGear"); +  cg_cVector3D = mrb_define_class_under( +    mrb, cg_m, "Vector3D", mrb->object_class); +  MRB_SET_INSTANCE_TT(cg_cVector3D, MRB_TT_DATA); +  mrb_define_method( +    mrb, cg_cVector3D, "initialize", cg_cVector3D_initialize, +    MRB_ARGS_NONE()|MRB_ARGS_OPT(3)); + +  mrb_define_method( +    mrb, cg_cVector3D, "x", cg_cVector3D_get_x, MRB_ARGS_NONE()); +  mrb_define_method( +    mrb, cg_cVector3D, "y", cg_cVector3D_get_y, MRB_ARGS_NONE()); +  mrb_define_method( +    mrb, cg_cVector3D, "z", cg_cVector3D_get_z, MRB_ARGS_NONE()); + +  mrb_define_method( +    mrb, cg_cVector3D, "x=", cg_cVector3D_set_x, MRB_ARGS_REQ(1)); +  mrb_define_method( +    mrb, cg_cVector3D, "y=", cg_cVector3D_set_y, MRB_ARGS_REQ(1)); +  mrb_define_method( +    mrb, cg_cVector3D, "z=", cg_cVector3D_set_z, MRB_ARGS_REQ(1)); + +  mrb_define_method( +    mrb, cg_cVector3D, "translate", cg_cVector3D_translate, MRB_ARGS_REQ(2)); +}  | 
