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authorFrederico Linhares <fred@linhares.blue>2023-06-14 12:29:44 -0300
committerFrederico Linhares <fred@linhares.blue>2023-06-14 12:29:44 -0300
commit482d53c89c90ee2a74d14c1a3e6c2fdab4ce0004 (patch)
tree25b89e5a7ec7fde455da9c330a8ba80af92b99ac /src/vk/graphics_pipeline_2d_solid_layout.cpp
parent8aa0799658c273d6a03005c0a95b9b5ffc80e226 (diff)
fixt Offset for 2D wired fragment shader
* glsl/shader_2d_wired.frag.glsl: GLSL requires that I declare offsets explicitly. I can not use a dummy variable as an offset.
Diffstat (limited to 'src/vk/graphics_pipeline_2d_solid_layout.cpp')
0 files changed, 0 insertions, 0 deletions