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authorFrederico Linhares <fred@linhares.blue>2023-09-07 15:14:14 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-15 14:12:15 -0300
commit25bf78bfb4785e2cbed683cc56d3cec4271d8b5a (patch)
tree6fa728091bd662ee0c90a7490bc5ee8e6e23cac4 /src/vk/graphics_pipeline_3d_skeletal.hpp
parente1399befee43ab4549c31ce179e900ad71651edc (diff)
feat Create skeletal mesh
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+/*
+ * Copyright 2022-2023 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H
+#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H 1
+
+#include <memory>
+#include <unordered_map>
+
+#include "../command.hpp"
+#include "core.hpp"
+#include "command_pool.hpp"
+#include "skeletal_model.hpp"
+#include "uniform_buffer.hpp"
+#include "view_3d.hpp"
+
+namespace VK
+{
+
+struct GraphicsPipeline3DSkeletal
+{
+ // Depth image.
+ VkImage depth_image;
+ VkDeviceMemory depth_image_memory;
+ VkImageView depth_image_view;
+
+ // FIXME: if this vector get resized, it will cause a segmentation fault!
+ std::vector<UniformBuffer> ub_world_vert;
+ std::vector<UniformBuffer> ub_world_frag;
+
+ VkDescriptorPool descriptor_pool;
+ std::vector<VkDescriptorSet> descriptor_sets_world;
+
+ std::vector<VkFramebuffer> swapchain_framebuffers;
+ VkPipeline graphic_pipeline;
+
+ GraphicsPipeline3DSkeletal();
+ ~GraphicsPipeline3DSkeletal();
+
+ void
+ draw(std::shared_ptr<View3D> view, const VkCommandBuffer draw_command_buffer,
+ const size_t current_frame, const uint32_t image_index);
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_SKELETAL_3D_H */