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authorFrederico Linhares <fred@linhares.blue>2022-09-27 17:38:20 -0300
committerFrederico Linhares <fred@linhares.blue>2022-09-29 11:37:05 -0300
commitd7d79214a93bc96b38ac018aad4c8d5ee88d51ca (patch)
tree25528c9bd91556f3d1d5d35a5d2c52d3d7d8a5a8 /src/vk/mesh.cpp
parent28de1fe8713aba2c4bb23fc8640adb2747373b66 (diff)
feat Allow multiple textures to be used with the same mesh
Diffstat (limited to 'src/vk/mesh.cpp')
-rw-r--r--src/vk/mesh.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/vk/mesh.cpp b/src/vk/mesh.cpp
new file mode 100644
index 0000000..70b9d45
--- /dev/null
+++ b/src/vk/mesh.cpp
@@ -0,0 +1,161 @@
+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mesh.hpp"
+
+#include <array>
+#include <fstream>
+
+#include "../command.hpp"
+#include "../core.hpp"
+#include "vertex_3d.hpp"
+
+namespace
+{
+
+// Data that is only needed for the command chain but not for the Mesh goes
+// here.
+struct MeshBuilder
+{
+ std::string mesh_path;
+ VK::Mesh *mesh;
+
+ MeshBuilder(VK::Mesh *m, std::string mp);
+ MeshBuilder(VK::Mesh *m, const char* mp);
+};
+
+MeshBuilder::MeshBuilder(VK::Mesh *m, std::string mp):
+ mesh{m},
+ mesh_path{mp}
+{
+}
+
+MeshBuilder::MeshBuilder(VK::Mesh *m, const char *mp):
+ MeshBuilder{m, std::string(mp)}
+{
+}
+
+uint32_t read_uint32_from_file(std::ifstream &input_file)
+{
+ uint32_t data{};
+ input_file.read((char*)&data, sizeof(uint32_t));
+ return data;
+}
+
+glm::vec2 read_vec2_from_file(std::ifstream &input_file)
+{
+ glm::vec2 data{};
+ input_file.read((char*)&data.x, sizeof(glm::vec2::value_type));
+ input_file.read((char*)&data.y, sizeof(glm::vec2::value_type));
+ return data;
+}
+
+glm::vec3 read_vec3_from_file(std::ifstream &input_file)
+{
+ glm::vec3 data{};
+ input_file.read((char*)&data.x, sizeof(glm::vec3::value_type));
+ input_file.read((char*)&data.y, sizeof(glm::vec3::value_type));
+ input_file.read((char*)&data.z, sizeof(glm::vec3::value_type));
+ return data;
+}
+
+void
+load_mesh(void *obj)
+{
+ auto self = static_cast<MeshBuilder*>(obj);
+
+ std::ifstream input_file{self->mesh_path};
+ if(!input_file.is_open()) throw CommandError{"Failed to open file."};
+
+ self->mesh->queue_family =
+ cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
+
+ // Load vertexes.
+ {
+ auto vertex_count{read_uint32_from_file(input_file)};
+ std::vector<VK::Vertex3D> vertexes{vertex_count};
+
+ for(auto i{0}; i < vertex_count; i++)
+ {
+ vertexes[i].position = read_vec3_from_file(input_file);
+ vertexes[i].normal = read_vec3_from_file(input_file);
+ vertexes[i].texture_coord = read_vec2_from_file(input_file);
+ }
+
+ void *vertexes_data{vertexes.data()};
+ size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size();
+ self->mesh->source_vertex_buffer = new VK::SourceBuffer{
+ self->mesh->queue_family->device, vertexes_data, vertexes_size};
+ self->mesh->vertex_buffer = new VK::DestinationBuffer{
+ self->mesh->queue_family, self->mesh->source_vertex_buffer,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
+ }
+
+ // Load indexes.
+ {
+ self->mesh->index_count = read_uint32_from_file(input_file);
+ std::vector<uint32_t> indexes(self->mesh->index_count);
+
+ for(auto i{0}; i < self->mesh->index_count; i++)
+ indexes[i] = read_uint32_from_file(input_file);
+
+ void *indexes_data{indexes.data()};
+ size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
+ VK::SourceBuffer source_index_buffer{
+ self->mesh->queue_family->device, indexes_data, indexes_size};
+ self->mesh->index_buffer = new VK::DestinationBuffer{
+ self->mesh->queue_family, &source_index_buffer,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
+ }
+}
+
+void
+unload_mesh(void *obj)
+{
+ auto self = static_cast<MeshBuilder*>(obj);
+
+ delete self->mesh->index_buffer;
+ delete self->mesh->vertex_buffer;
+ delete self->mesh->source_vertex_buffer;
+}
+
+static const CommandChain loader{
+ {&load_mesh, &unload_mesh}
+};
+
+}
+
+namespace VK
+{
+
+Mesh::Mesh(std::string mesh_path)
+{
+ MeshBuilder mesh_builder(this, mesh_path);
+ loader.execute(&mesh_builder);
+}
+
+Mesh::Mesh(const char* mesh_path):
+ Mesh{std::string(mesh_path)}
+{
+}
+
+Mesh::~Mesh()
+{
+ MeshBuilder mesh_builder(this, "");
+ loader.revert(&mesh_builder);
+}
+
+}