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authorFrederico Linhares <fred@linhares.blue>2024-03-23 19:05:26 -0300
committerFrederico Linhares <fred@linhares.blue>2024-03-23 19:12:24 -0300
commit8acb4a0aad7f4d1b2438010d487489a9641e30cb (patch)
tree50a0fc3094e1d5e29a1fbcc8d7f94ffa2561fa84 /src/vk/renderer.cpp
parentbf240d7eeaa89657462b705849fde56e54e237db (diff)
fixt Make skeletal mesh work properly
Diffstat (limited to 'src/vk/renderer.cpp')
-rw-r--r--src/vk/renderer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/vk/renderer.cpp b/src/vk/renderer.cpp
index d4e25ba..21e0421 100644
--- a/src/vk/renderer.cpp
+++ b/src/vk/renderer.cpp
@@ -252,6 +252,11 @@ Renderer::draw()
view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
image_index);
+ for(auto &view: this->views_3d)
+ cg_core.vk_graphics_pipeline_3d_skeletal->draw(
+ view, draw_command_buffer, cg_core.vk_swapchain->current_frame,
+ image_index);
+
vkCmdEndRenderPass(draw_command_buffer);
{ // 2D render pass