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author | Frederico Linhares <fred@linhares.blue> | 2024-03-23 19:05:26 -0300 |
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committer | Frederico Linhares <fred@linhares.blue> | 2024-03-23 19:12:24 -0300 |
commit | 8acb4a0aad7f4d1b2438010d487489a9641e30cb (patch) | |
tree | 50a0fc3094e1d5e29a1fbcc8d7f94ffa2561fa84 /src/vk/renderer.cpp | |
parent | bf240d7eeaa89657462b705849fde56e54e237db (diff) |
fixt Make skeletal mesh work properly
Diffstat (limited to 'src/vk/renderer.cpp')
-rw-r--r-- | src/vk/renderer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/vk/renderer.cpp b/src/vk/renderer.cpp index d4e25ba..21e0421 100644 --- a/src/vk/renderer.cpp +++ b/src/vk/renderer.cpp @@ -252,6 +252,11 @@ Renderer::draw() view, draw_command_buffer, cg_core.vk_swapchain->current_frame, image_index); + for(auto &view: this->views_3d) + cg_core.vk_graphics_pipeline_3d_skeletal->draw( + view, draw_command_buffer, cg_core.vk_swapchain->current_frame, + image_index); + vkCmdEndRenderPass(draw_command_buffer); { // 2D render pass |