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authorFrederico Linhares <fred@linhares.blue>2023-09-28 16:02:41 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-28 16:02:41 -0300
commitfd4279d77fdc64a534a2bbc05b2f5d3852c765f7 (patch)
tree196797f3aa21168ad417e9d95ca6779c47f7f155 /src/vk/skeletal_model.cpp
parent6899fac50a2992053e6eea627cb83da1d40e3d79 (diff)
refa Remove redundant descriptor set layout
* src/vk/graphics_pipeline_3d_layout.cpp: skeletal_model and static_model were identical, therefore, redundant.
Diffstat (limited to 'src/vk/skeletal_model.cpp')
-rw-r--r--src/vk/skeletal_model.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vk/skeletal_model.cpp b/src/vk/skeletal_model.cpp
index e7ede6d..b201b25 100644
--- a/src/vk/skeletal_model.cpp
+++ b/src/vk/skeletal_model.cpp
@@ -92,7 +92,7 @@ load_descriptor_sets(void *obj)
std::vector<VkDescriptorSetLayout> layouts(
cg_core.vk_swapchain->images_count,
- cg_core.vk_graphics_pipeline_3d_layout->descriptor_set_skeletal_model);
+ cg_core.vk_graphics_pipeline_3d_layout->descriptor_set_model);
VkDescriptorSetAllocateInfo alloc_info{};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;