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authorFrederico Linhares <fred@linhares.blue>2023-09-28 15:25:13 -0300
committerFrederico Linhares <fred@linhares.blue>2023-09-28 15:54:55 -0300
commit6899fac50a2992053e6eea627cb83da1d40e3d79 (patch)
tree0dfe0cb3df481582c5c7ad58de77fda080d0d8cf /src/vk/uniform_data_object.hpp
parent607255a8fd901da7a3d6dcdafe9c0585f8c81521 (diff)
styl Rename ODO structures to UDO
* src/vk/uniform_data_object.hpp: I do not remember why I named these structs ODO. UDO makes more sense as they represents "uniform data objects."
Diffstat (limited to 'src/vk/uniform_data_object.hpp')
-rw-r--r--src/vk/uniform_data_object.hpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/vk/uniform_data_object.hpp b/src/vk/uniform_data_object.hpp
index 4ee4e73..de69655 100644
--- a/src/vk/uniform_data_object.hpp
+++ b/src/vk/uniform_data_object.hpp
@@ -23,45 +23,47 @@
namespace VK
{
-struct ODOView2D
+// UDO = "uniform data object"
+
+struct UDOView2D
{
glm::mat4 proj;
};
-struct ODOView3D
+struct UDOView3D
{
glm::mat4 view;
glm::mat4 proj;
};
-struct ODOWorld3D_Vert
+struct UDOWorld3D_Vert
{
glm::vec4 ambient_light_color;
};
-struct ODOWorld3D_Frag
+struct UDOWorld3D_Frag
{
glm::vec3 directional_light_direction;
glm::vec4 directional_light_color;
};
-struct ODOStaticModel
+struct UDOStaticModel
{
glm::mat4 base_matrix;
};
-struct ODOSkeletalModel
+struct UDOSkeletalModel
{
glm::mat4 base_matrix;
glm::mat4 bone_matrices[SKELETAL_MESH_MAX_NUM_OF_BONES];
};
-struct ODOVector4D
+struct UDOVector4D
{
glm::vec4 vector;
};
-struct ODOVector3D
+struct UDOVector3D
{
glm::vec3 vectors;
};