Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-30 | refa Move texture sampler to texture object | Frederico Linhares | |
2023-10-09 | feat Render sprite in a 3D position | Frederico Linhares | |
2023-09-15 | feat Create skeletal mesh | Frederico Linhares | |
2023-06-14 | fixt Offset for 2D wired fragment shader | Frederico Linhares | |
* glsl/shader_2d_wired.frag.glsl: GLSL requires that I declare offsets explicitly. I can not use a dummy variable as an offset. | |||
2023-01-12 | refa Use Push constants for 3D models | Frederico Linhares | |
2023-01-06 | refa Use Push constants for sprites and rectangles | Frederico Linhares | |
2022-12-23 | refa Merge Rectangle into Vector4D | Frederico Linhares | |
2022-11-09 | feat create method Rectangle#draw | Frederico Linhares | |
2022-09-16 | feat Create View | Frederico Linhares | |
2022-08-31 | feat Add projection to 2D graphics pipeline | Frederico Linhares | |
2022-08-30 | feat Create 2d graphics pipeline | Frederico Linhares | |
2022-08-17 | feat Simplify the 3d model structure | Frederico Linhares | |
2022-08-16 | feat Create directional light | Frederico Linhares | |
2022-08-02 | refa Use Vulkan for graphics | Frederico Linhares | |
This is a partial refactory. Some functionalities implemented in SDL were removed and need reimplementation. |