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Author
2023-06-22
feat Implement an algorithm to decode QOI
Frederico Linhares
2023-06-17
feat Add z index when rendering sprites
Frederico Linhares
2023-05-29
refa Sprite receives floats instead of Vector4D
Frederico Linhares
2023-04-24
fixt Improve text rendering
Frederico Linhares
2023-04-20
feat Create text rendering system
Frederico Linhares
2023-01-12
refa Use Push constants for 3D models
Frederico Linhares
2023-01-06
refa Use Push constants for sprites and rectangles
Frederico Linhares
2022-12-29
refa Use QOI image format for textures
Frederico Linhares
2022-12-23
feat Add size to projections in 2D views
Frederico Linhares
2022-12-23
refa Merge Rectangle into Vector4D
Frederico Linhares
2022-11-09
feat create method Rectangle#draw
Frederico Linhares
2022-10-21
feat Skip frame if image is not available.
Frederico Linhares
2022-10-10
feat Move configuration from YAML file to game
Frederico Linhares
2022-10-04
buil Use SDL_MAIN_HANDLED to compile engine on Windows
Frederico Linhares
2022-09-29
feat Allow multiple textures to be used with the same mesh
Frederico Linhares
2022-09-23
refa Use Vulkan coordinates instead of OpenGL
Frederico Linhares
2022-09-21
feat Create View2D
Frederico Linhares
2022-09-21
refa All views in use shares the same descriptor pool
Frederico Linhares
2022-09-16
feat Create View
Frederico Linhares
2022-09-08
refa Move layouts away from graphics pipelines
Frederico Linhares
2022-09-05
refa Move render passes away from graphics pipelines
Frederico Linhares
2022-08-31
feat Add projection to 2D graphics pipeline
Frederico Linhares
2022-08-30
feat Create 2d graphics pipeline
Frederico Linhares
2022-08-22
feat Make camera and model instance more abstract
Frederico Linhares
2022-08-17
feat Simplify the 3d model structure
Frederico Linhares
2022-08-16
feat Create directional light
Frederico Linhares
2022-08-03
fixt Increase view projection distance
Frederico Linhares
2022-08-03
feat Create a log system
Frederico Linhares
2022-08-02
refa Use Vulkan for graphics
Frederico Linhares