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/*
* Copyright 2022-2025 Frederico de Oliveira Linhares
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bitmap_character.hpp"
namespace BluCat::GRA
{
BitmapCharacter::BitmapCharacter(
F32 x, F32 y, F32 width, F32 height,
std::shared_ptr<BluCat::GRA::Texture> texture):
width{width},
height{height},
sprite{std::make_shared<Sprite>(
texture, glm::vec4(
x / texture->width,
y / texture->height,
(x + width) / texture->width,
(y + height) / texture->height))}
{
}
}
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