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/*
 * Copyright 2022 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_RECTANGLE_H
#define CANDY_GEAR_VK_RECTANGLE_H 1

#include <vector>

#include "core.hpp"
#include "destination_buffer.hpp"
#include "queue_family.hpp"
#include "uniform_buffer.hpp"

namespace VK
{

struct Rectangle
{
  static const uint32_t vertex_count{4};

  float x{0};
  float y{0};
  float width{1};
  float height{1};

  QueueFamily *queue_family;

  std::vector<SourceBuffer> source_buffers;
  std::vector<DestinationBuffer> vertex_buffers;

  std::vector<UniformBuffer> ub_rectangle;

  VkDescriptorPool descriptor_pool;
  std::vector<VkDescriptorSet> descriptor_sets;

  Rectangle() = default;
  Rectangle(float x, float y, float width, float height);
  ~Rectangle();

  bool
  align_vertically(const Rectangle &that) const;
  bool
  align_horizontally(const Rectangle &that) const;
  bool
  collide(const Rectangle &that) const;

  void
  update_vertex_buffer();
};

}

#endif /* CANDY_GEAR_VK_RECTANGLE_H */