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/*
 * Copyright 2022 Frederico de Oliveira Linhares
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef CANDY_GEAR_VK_UNIFORM_BUFFER_H
#define CANDY_GEAR_VK_UNIFORM_BUFFER_H 1

#include <memory>

#include "core.hpp"

#include "base_buffer.hpp"

namespace VK
{

struct UBOModelInstance
{
  glm::mat4 model[128];
};

struct UBOViewProjection
{
  glm::mat4 view;
  glm::mat4 proj;
  glm::vec4 ambient_color;
};

struct UBODirectionalLight
{
  glm::vec3 direction;
  glm::vec4 color;
};

// FIXME: this class need to delete or create custom copy constructors!
class UniformBuffer: public BaseBuffer
{
  UniformBuffer(const UniformBuffer &t) = delete;
  UniformBuffer&
  operator=(const UniformBuffer &t) = delete;

public:
  UniformBuffer(Device *device, VkDeviceSize data_size);
  ~UniformBuffer();

  UniformBuffer(UniformBuffer &&that);
  UniformBuffer&
  operator=(UniformBuffer &&that);

  void copy_data(void* ubo);
};

}

#endif /* CANDY_GEAR_VK_UNIFORM_BUFFER_H */